For new devices


The one and only hardware based network solution for the lighting industry that offers redundancy, topology, synchronization and much more.

Illustration photo of moving lighting devices in a dance setting. explained

" brings top-tier networking to lighting. As a result, we can introduce a time-saving workflow and new creative possibilities."
In practice

Just 3 steps
to start the show based lighting jobs are compatible with pre-production workflows and save a lot of time on set.



Connect the devices in whatever topology that suits you best.

Include ring topologies for redundancy and branch off wherever you need it, using the 3 ethernet ports on any device.



In the KLSTR.CTRL desktop application, all devices will show up. Don't worry about IP ranges, we've got you covered.

Then, assign fixture ID's quickly using the handy tools and cabling topology in the application.



Export your set to an MVR file and import it in the lighting desk.

Start programming. Easy.

Unique features

It just works

Auto discovery

Manually addressing lighting fixtures is a time-consuming task, not to mention the troubleshooting commonly needed.

With KLSTR technology, the user no longer has to set addresses, as this is done automatically behind the scenes. A visual topology is generated for all KLSTR devices that are connected, meaning users will be able to put their skills to work in creating unique shows rather than unique settings.

A real game-changer for deploying projects.

Know your system

Real topology

Once the system is set up, it's not always easy to know how cables are connected. draws the complete cabling topology in the application.

Rest assured

Fully redundant

Cables break, individual fixtures fail. It’s a fact of life. But when one problem has a knock-on effect on the whole lighting setup, it can literally ruin the show.

By allowing users to create loops, KLSTR brings full redundancy to system design. Devices can receive data from multiple directions, ensuring they can still be controlled in case of a cable break or the loss of system components.

Our software automatically configures the loops with no additional effort needed from the user.

Like a metronome

Perfectly synchronized

When using Ethernet-based DMX technologies like Art-Net, data from multiple DMX universes is transported in sequence over the same cable. At each point in the network, called a hop, there is a delay in processing the data packages.

With multiple hops in the network, the delay is accumulated, causing synchronisation issues between the first and last hop in the network. As a result, the fixtures don’t function at exactly the same time, which is problematic at big shows.

KLSTR tackles this problem and provides lighting operators with a perfectly synced system.

The only possible way to do it right

Decentral merging

Dedicated merging devices create annoying bottlenecks, especially for time-sensitive setups.

With decentral merging, KLSTR technology eliminates this problem and removes a major hurdle for time- sensitive systems that have large amounts of data controlled by multiple sources. Merging is done within each KLSTR-equipped device, and therefore decentralised.

Synced commands for time-critical shows can now be guaranteed.

Without KLSTR,
the struggle is real

No redundancy

No redundancy

More problematic than it appears

Daisy-chaining is common practice for cabling lighting devices. It is fast to set up, but involves risks with current technologies.

If one cable breaks, show control is lost down the line.

If a cable shorts, the whole universe is down.

Hard to synchronize

Hard to synchronize

Or sometimes even impossible

Different network layouts, multiple show protocols, various connection speeds and other influences make synchronization of lighting devices hard, especially in larger networks.

Show data is sequential, which means the more universes involved, the worse it gets.

Scales badly

Scales badly

No intentions at the start

Originally designed in 1986 to control simple dimmers in a theatre, DMX512 was never intended to scale beyond a few lines.

Later, fixtures started to appear with more functionalities, each demanding for control channels.

Today, shows with over 1000 fixtures and multiple hundreds of DMX universes are no longer the exception.

Remote blindness

Remote blindness

You just can't see

Show data travels in one direction, so there is no feedback of what is happening inside devices. Often hard to reach physically, erroneous fixtures can cause real trouble.

Technologies trying to solve this, weren't very helpful.

Let us keep you up to date

We are continously developing new features
and improving our technology.

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